Mod zoo tycoon 1

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Next to that, the shadows are quite far from their objects and often create very strong sharp lines, and this continues even when we don't apply the shadow effect in the 'enbseries.ini' file. On top of that, we have a weird shadow outlining projected on parts of our map whenever we paint water. The original ingame water is controlled by the xmls and looks very nice, but even when not applying the water effects in the 'enbseries.ini' file, the mod does change the water and makes it look less good than before. Using the generic file ( v0.076 ) we were already able to improve the game lighting a lot, creating a much sharper and much more lifelike look.īut sadly we ran into some bugs we've been trying to fix for a few days now. Zoo Tycoon 2 uses the Gamebryo Engine ( version 2.5 ) and C++ and xmls to control most of it visuals.

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However, one of the last frontiers we have is the lightning. Many many items have already been modded, ranging from skins to coding, to models and recently my friends and I succeeded in getting new animations ingame. For a few years now there has been a huge trend of modders changing the original look to a far more realistic look. Me and some friends form a modding team for the popular game Zoo Tycoon 2. Me and my friends have enjoyed your work. Dear, first thanks for all your hard work on so many games so far.

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